fix: added b and B text objects and note about failing case.
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Run Test Suite / test (push) Successful in 47s
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@ -95,6 +95,8 @@ func NewNormalKeymap() *Keymap {
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"\"": textobject.Delimiter{Char: '"'},
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"'": textobject.Delimiter{Char: '\''},
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"`": textobject.Delimiter{Char: '`'},
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"b": textobject.Delimiter{Char: '('},
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"B": textobject.Delimiter{Char: '{'},
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},
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}
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}
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@ -142,8 +144,9 @@ func NewVisualKeymap() *Keymap {
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"a": nil,
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},
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textObjects: map[string]action.TextObject{
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"w": textobject.Word{},
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"W": textobject.WORD{},
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"w": textobject.Word{},
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"W": textobject.WORD{},
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// TODO: 's' and 'p'
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"{": textobject.Delimiter{Char: '{'},
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"}": textobject.Delimiter{Char: '}'},
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"(": textobject.Delimiter{Char: '('},
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@ -155,6 +158,8 @@ func NewVisualKeymap() *Keymap {
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"\"": textobject.Delimiter{Char: '"'},
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"'": textobject.Delimiter{Char: '\''},
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"`": textobject.Delimiter{Char: '`'},
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"b": textobject.Delimiter{Char: '('},
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"B": textobject.Delimiter{Char: '{'},
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},
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}
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}
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@ -47,6 +47,9 @@ type Delimiter struct {
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}
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// TODO: This should allow for many lines, not just a single line
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//
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// BUG: This does not work properly when the cursor is not inside a delimiter. If the cursor
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// does not fall inside a delimiter range, it should search forward and find the delimiter.
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func (to Delimiter) GetRange(m action.Model, cursor core.Position, modifier string) (core.Position, core.Position, core.MotionType) {
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buf := m.ActiveBuffer()
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line := buf.Lines[cursor.Line]
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