fix: added gutter fix and basic scroll
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Scrolling is pretty useless, but nice touch
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@ -23,11 +23,13 @@ func main() {
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prog = program.NewProgramBuilder().
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EmptyProgram().
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WithOpt(tea.WithAltScreen()).
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WithOpt(tea.WithMouseCellMotion()).
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Build()
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} else {
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prog = program.NewProgramBuilder().
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FileProgram(args[0]).
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WithOpt(tea.WithAltScreen()).
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WithOpt(tea.WithMouseCellMotion()).
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Build()
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}
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@ -1,83 +1,95 @@
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package editor
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import (
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"git.gophernest.net/azpect/TextEditor/internal/core"
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tea "github.com/charmbracelet/bubbletea"
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"git.gophernest.net/azpect/TextEditor/internal/core"
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"git.gophernest.net/azpect/TextEditor/internal/motion"
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tea "github.com/charmbracelet/bubbletea"
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)
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// Model.Update: Handles BubbleTea messages including window resizes and key
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// presses. Routes input to the handler and adjusts scroll after updates.
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func (m *Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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var cmd tea.Cmd
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var cmd tea.Cmd
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switch msg := msg.(type) {
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switch msg := msg.(type) {
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case tea.WindowSizeMsg:
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m.termHeight = msg.Height
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m.termWidth = msg.Width
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case tea.WindowSizeMsg:
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m.termHeight = msg.Height
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m.termWidth = msg.Width
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// TODO: Implement a layout method that handles this
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//
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// func (m *Model) layoutWindows() {
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// if len(m.windows) == 0 {
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// return
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// }
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//
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// if len(m.windows) == 1 {
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// // Single window - full screen
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// m.windows[0].Width = m.termWidth
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// m.windows[0].Height = m.termHeight
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// return
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// }
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//
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// // Multiple windows - distribute space
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// // This is where you'd implement split layout logic
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// // For example, horizontal split:
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// halfHeight := m.termHeight / 2
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// for i, win := range m.windows {
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// win.Width = m.termWidth
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// if i < len(m.windows)-1 {
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// win.Height = halfHeight
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// } else {
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// // Last window gets remainder
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// win.Height = m.termHeight - (halfHeight * (len(m.windows) - 1))
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// }
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// }
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// }
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for i := range m.windows {
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m.windows[i].Height = msg.Height
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m.windows[i].Width = msg.Width
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}
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// TODO: Implement a layout method that handles this
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//
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// func (m *Model) layoutWindows() {
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// if len(m.windows) == 0 {
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// return
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// }
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//
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// if len(m.windows) == 1 {
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// // Single window - full screen
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// m.windows[0].Width = m.termWidth
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// m.windows[0].Height = m.termHeight
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// return
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// }
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//
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// // Multiple windows - distribute space
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// // This is where you'd implement split layout logic
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// // For example, horizontal split:
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// halfHeight := m.termHeight / 2
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// for i, win := range m.windows {
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// win.Width = m.termWidth
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// if i < len(m.windows)-1 {
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// win.Height = halfHeight
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// } else {
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// // Last window gets remainder
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// win.Height = m.termHeight - (halfHeight * (len(m.windows) - 1))
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// }
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// }
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// }
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for i := range m.windows {
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m.windows[i].Height = msg.Height
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m.windows[i].Width = msg.Width
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}
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case tea.KeyMsg:
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// TODO: This needs to be removed, but for now its required for the tests.
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// Ctrl+C always quits regardless of mode
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if msg.Type == tea.KeyCtrlC {
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return m, tea.Quit
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}
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// TODO: This is not great, totally temporary. But I don't like vim's handling, so this is up to me
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case tea.MouseMsg:
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switch msg.Button {
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case tea.MouseButtonWheelUp:
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scrollAction := motion.ScrollUpPage{Divisor: 4} // Quarter page
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cmd = scrollAction.Execute(m)
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case tea.MouseButtonWheelDown:
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scrollAction := motion.ScrollDownPage{Divisor: 4} // Quarter page
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cmd = scrollAction.Execute(m)
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}
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// TODO: This is not great
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// TODO: Any vim action should exit also
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// Simple override for command output mode for now
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if m.Mode() == core.CommandOutputMode {
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// TODO: Implement g/G/d/u
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switch msg.String() {
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case "enter":
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m.SetMode(core.NormalMode)
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m.SetCommandOutput(&core.CommandOutput{})
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case "j":
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m.CommandOutput().ScrollDown(m.termHeight)
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case "k":
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m.CommandOutput().ScrollUp()
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}
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} else {
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cmd = m.input.Handle(m, msg.String())
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}
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}
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case tea.KeyMsg:
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// TODO: This needs to be removed, but for now its required for the tests.
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// Ctrl+C always quits regardless of mode
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if msg.Type == tea.KeyCtrlC {
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return m, tea.Quit
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}
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// Keep cursor in view after any update
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win := m.ActiveWindow()
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win.AdjustScroll()
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// TODO: This is not great
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// TODO: Any vim action should exit also
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// Simple override for command output mode for now
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if m.Mode() == core.CommandOutputMode {
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// TODO: Implement g/G/d/u
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switch msg.String() {
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case "enter":
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m.SetMode(core.NormalMode)
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m.SetCommandOutput(&core.CommandOutput{})
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case "j":
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m.CommandOutput().ScrollDown(m.termHeight)
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case "k":
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m.CommandOutput().ScrollUp()
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}
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} else {
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cmd = m.input.Handle(m, msg.String())
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}
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}
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return m, cmd
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// Keep cursor in view after any update
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win := m.ActiveWindow()
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win.AdjustScroll()
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return m, cmd
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}
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@ -2,6 +2,7 @@ package editor
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import (
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"fmt"
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"strconv"
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"strings"
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"git.gophernest.net/azpect/TextEditor/internal/core"
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@ -22,6 +23,10 @@ func (m Model) View() string {
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styles := m.Styles()
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options := win.Options
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// Adjust gutter to fit line len
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maxLineLen := len(strconv.Itoa(win.Buffer.LineCount()))
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options.GutterSize = max(options.GutterSize, maxLineLen+2)
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// Draw window
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view := viewWindow(win, styles, options, m.Mode())
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