135 lines
3.4 KiB
Go
135 lines
3.4 KiB
Go
package action
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import (
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tea "github.com/charmbracelet/bubbletea"
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)
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// Model defines the interface for editor state that actions can modify
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type Model interface {
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// ==================================================
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// Core Data Access
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// ==================================================
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Windows() []*Window
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ActiveWindow() *Window
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Buffers() []*Buffer
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ActiveBuffer() *Buffer
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// ==================================================
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// Insert Mode State
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// ==================================================
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InsertKeys() []string
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SetInsertKeys(keys []string)
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// Insert recording (for count replay)
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SetInsertRecording(count int, action Action)
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// ExitInsertMode handles replay, cursor step-back, and mode transition on esc
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ExitInsertMode()
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// ==================================================
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// Command Mode State
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// ==================================================
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Command() string
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SetCommand(cmd string)
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CommandCursor() int
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SetCommandCursor(cur int)
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CommandError() error
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SetCommandError(err error)
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CommandOutput() string
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SetCommandOutput(out string)
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// ==================================================
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// Editor-wide State
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// ==================================================
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Mode() Mode
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SetMode(mode Mode)
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Settings() Settings
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SetSettings(s Settings)
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// ==================================================
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// Registers
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// ==================================================
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Registers() map[rune]Register
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GetRegister(name rune) (Register, bool)
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SetRegister(name rune, t RegisterType, cnt []string) error
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UpdateDefaultRegister(t RegisterType, cnt []string)
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// ==================================================
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// Depreciated
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// ==================================================
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// Text buffer
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// Lines() []string
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// Line(idx int) string
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// SetLine(idx int, content string)
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// InsertLine(idx int, content string)
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// DeleteLine(idx int)
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// LineCount() int
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// Cursor
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// CursorX() int
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// CursorY() int
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// SetCursorX(x int)
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// SetCursorY(y int)
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// ClampCursorX()
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// Window
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// ScrollY() int
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// SetScrollY(y int)
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// WinH() int
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// WinW() int
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// ViewPortH() int
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//
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// Anchor
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// AnchorX() int
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// AnchorY() int
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// SetAnchorX(x int)
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// SetAnchorY(y int)
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}
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// Position represents a location in the buffer
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type Position struct {
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Line, Col int
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}
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// MotionType indicates how a motion operates
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type MotionType int
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const (
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CharwiseExclusive MotionType = iota // w, b, h, l, 0, ^ - end position not included
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CharwiseInclusive // e, $, f - end position is included
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Linewise // j, k, G, gg, {, } - operates on whole lines
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)
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// IsCharwise returns true if the motion type is character-based (not linewise)
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func (mt MotionType) IsCharwise() bool {
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return mt == CharwiseExclusive || mt == CharwiseInclusive
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}
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// Action is the base interface - anything executable
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type Action interface {
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Execute(m Model) tea.Cmd
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}
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// Motion moves the cursor and returns the range covered
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type Motion interface {
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Action
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Type() MotionType
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}
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// Operator acts on a range (delete, yank, change)
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type Operator interface {
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Operate(m Model, start, end Position, mtype MotionType) tea.Cmd
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}
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// DoublePresser is an optional interface for operators that support double-press (dd, yy, cc)
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type DoublePresser interface {
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DoublePress(m Model, count int) tea.Cmd
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}
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// Repeatable actions track count
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type Repeatable interface {
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WithCount(n int) Action
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}
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