Gim/internal/editor/model.go
Hayden Hargreaves db70ca39f1 feat: implementing vertical scrolling, tested
Heavy on the AI...
2026-02-12 22:40:17 -07:00

339 lines
6.2 KiB
Go

package editor
import (
"strings"
"git.gophernest.net/azpect/TextEditor/internal/action"
"git.gophernest.net/azpect/TextEditor/internal/input"
tea "github.com/charmbracelet/bubbletea"
)
type cursor struct {
x int
y int
}
type Model struct {
lines []string
cursor cursor
anchor cursor // starting point for visual modes
scrollY int
mode action.Mode
win_h int
win_w int
command string
input *input.Handler
// Insert repetition
insertCount int
insertKeys []string
insertAction action.Action
// Settings
gutterSize int
tabSize int
scrollOff int
}
func NewModel(lines []string, pos action.Position) Model {
return Model{
lines: lines,
cursor: cursor{
x: pos.Col,
y: pos.Line,
},
scrollY: 0,
mode: action.NormalMode,
command: "",
input: input.NewHandler(),
gutterSize: 5,
tabSize: 2,
scrollOff: 8,
}
}
func (m Model) Init() tea.Cmd {
return nil
}
// Implement action.Model interface
func (m *Model) Lines() []string {
return m.lines
}
func (m *Model) Line(idx int) string {
if idx < 0 || idx >= len(m.lines) {
return ""
}
return m.lines[idx]
}
func (m *Model) SetLine(idx int, content string) {
if idx >= 0 && idx < len(m.lines) {
m.lines[idx] = content
}
}
func (m *Model) InsertLine(idx int, content string) {
if idx < 0 {
idx = 0
}
if idx > len(m.lines) {
idx = len(m.lines)
}
m.lines = append(m.lines[:idx], append([]string{content}, m.lines[idx:]...)...)
}
func (m *Model) DeleteLine(idx int) {
if idx >= 0 && idx < len(m.lines) {
m.lines = append(m.lines[:idx], m.lines[idx+1:]...)
}
}
func (m *Model) LineCount() int {
return len(m.lines)
}
func (m *Model) CursorX() int {
return m.cursor.x
}
func (m *Model) CursorY() int {
return m.cursor.y
}
func (m *Model) SetCursorX(x int) {
m.cursor.x = x
}
func (m *Model) SetCursorY(y int) {
m.cursor.y = y
}
// Anchor methods
func (m *Model) AnchorX() int {
return m.anchor.x
}
func (m *Model) AnchorY() int {
return m.anchor.y
}
func (m *Model) SetAnchorX(x int) {
m.anchor.x = x
}
func (m *Model) SetAnchorY(y int) {
m.anchor.y = y
}
// Insert methods
func (m *Model) InsertKeys() []string {
return m.insertKeys
}
func (m *Model) SetInsertKeys(keys []string) {
m.insertKeys = keys
}
// Settings
func (m *Model) TabSize() int {
return m.tabSize
}
func (m *Model) ScrollOff() int {
return m.scrollOff
}
// Window
func (m *Model) ScrollY() int {
return m.scrollY
}
func (m *Model) SetScrollY(y int) {
m.scrollY = y
}
func (m *Model) ClampCursorX() {
lineLen := len(m.lines[m.cursor.y])
if lineLen == 0 {
m.cursor.x = 0
} else if m.cursor.x >= lineLen {
m.cursor.x = lineLen
}
}
// AdjustScroll ensures the cursor stays within the viewport with scrollOff margins.
// Call this after any cursor movement.
func (m *Model) AdjustScroll() {
viewportHeight := m.win_h - 1 // -1 for status bar
if viewportHeight <= 0 {
return
}
// Effective scrollOff (can't be more than half the viewport)
off := min(m.ScrollOff(), viewportHeight/2)
// Cursor too close to top — scroll up
if m.CursorY() < m.ScrollY()+off {
m.SetScrollY(m.CursorY() - off)
}
// Cursor too close to bottom — scroll down
if m.CursorY() > m.ScrollY()+viewportHeight-1-off {
m.SetScrollY(m.CursorY() - viewportHeight + 1 + off)
}
// Clamp scrollY to valid range
maxScroll := max(0, m.LineCount()-viewportHeight)
m.SetScrollY(max(0, min(m.ScrollY(), maxScroll)))
}
func (m *Model) Mode() action.Mode {
return m.mode
}
func (m *Model) SetMode(mode action.Mode) {
m.mode = mode
}
func (m *Model) IsVisualMode() bool {
return m.mode == action.VisualMode ||
m.mode == action.VisualLineMode ||
m.mode == action.VisualBlockMode
}
func (m *Model) SetInsertRecording(count int, act action.Action) {
m.insertCount = count
m.insertKeys = []string{}
m.insertAction = act
}
func (m *Model) GetCursorPosition() action.Position {
return action.Position{Line: m.cursor.y, Col: m.cursor.x}
}
func (m *Model) replayInsert() {
// Replay (count - 1) more times
for i := 1; i < m.insertCount; i++ {
// For 'o' and 'O', we need to create a new line first
switch m.insertAction.(type) {
case action.OpenLineBelow:
pos := m.cursor.y
m.lines = append(m.lines[:pos+1], append([]string{""}, m.lines[pos+1:]...)...)
m.cursor.y++
m.cursor.x = 0
case action.OpenLineAbove:
pos := m.cursor.y
m.lines = append(m.lines[:pos], append([]string{""}, m.lines[pos:]...)...)
m.cursor.x = 0
// 'i' and 'a' don't need setup - just replay keys
}
// Replay each recorded keystroke
for _, key := range m.insertKeys {
m.processInsertKey(key)
}
}
}
func (m *Model) ExitInsertMode() {
if m.insertCount > 1 {
m.replayInsert()
}
if m.cursor.x > 0 {
m.cursor.x--
}
m.mode = action.NormalMode
m.insertCount = 0
m.insertKeys = nil
}
func (m *Model) processInsertKey(key string) {
x := m.CursorX()
y := m.CursorY()
l := m.Line(y)
switch key {
case "enter":
if x == len(l) {
m.InsertLine(y+1, "")
} else {
m.SetLine(y, l[:x])
m.InsertLine(y+1, l[x:])
}
m.SetCursorY(y + 1)
m.SetCursorX(0)
case "backspace":
if x > 0 {
m.SetLine(y, l[:x-1]+l[x:])
m.SetCursorX(x - 1)
} else if y > 0 {
prevLine := m.Line(y - 1)
newX := len(prevLine)
m.SetLine(y-1, prevLine+l)
m.DeleteLine(y)
m.SetCursorY(y - 1)
m.SetCursorX(newX)
}
case "delete":
if x == len(l) && y < m.LineCount()-1 {
nextLine := m.Line(y + 1)
m.SetLine(y, l+nextLine)
m.DeleteLine(y + 1)
} else if x < len(l) {
m.SetLine(y, l[:x]+l[x+1:])
}
case "tab":
tabs := strings.Repeat(" ", m.tabSize)
if x < len(l) {
m.SetLine(y, l[:x]+tabs+l[x:])
} else {
m.SetLine(y, l+tabs)
}
m.SetCursorX(x + len(tabs))
case "up":
if y > 0 {
m.SetCursorY(y - 1)
m.ClampCursorX()
}
case "down":
if y+1 < m.LineCount() {
m.SetCursorY(y + 1)
m.ClampCursorX()
}
case "left":
if x > 0 {
m.SetCursorX(x - 1)
} else if y > 0 {
prevLine := m.Line(y - 1)
m.SetCursorX(len(prevLine))
m.SetCursorY(y - 1)
}
case "right":
if x < len(l) {
m.SetCursorX(x + 1)
} else if y+1 < m.LineCount() {
m.SetCursorX(0)
m.SetCursorY(y + 1)
}
default:
if x < len(l) {
m.SetLine(y, l[:x]+key+l[x:])
} else {
m.SetLine(y, l+key)
}
m.SetCursorX(x + len(key))
}
}