154 lines
4.1 KiB
Go
154 lines
4.1 KiB
Go
package editor
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import (
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"fmt"
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"strings"
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"git.gophernest.net/azpect/TextEditor/internal/action"
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)
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func posInsideSelection(m Model, col, line int) bool {
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switch m.Mode() {
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case action.VisualLineMode:
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startY := min(m.AnchorY(), m.CursorY())
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endY := max(m.AnchorY(), m.CursorY())
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return line >= startY && line <= endY
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case action.VisualMode:
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ax := m.AnchorX()
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ay := m.AnchorY()
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cx := m.CursorX()
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cy := m.CursorY()
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// Normalize so start is always before end in document order
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var startX, startY, endX, endY int
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if ay < cy || (ay == cy && ax <= cx) {
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startX, startY = ax, ay
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endX, endY = cx, cy
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} else {
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startX, startY = cx, cy
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endX, endY = ax, ay
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}
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// Position is inside if it falls within [start, end] inclusive
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afterStart := line > startY || (line == startY && col >= startX)
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beforeEnd := line < endY || (line == endY && col <= endX)
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return afterStart && beforeEnd
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case action.VisualBlockMode:
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startX := min(m.AnchorX(), m.CursorX())
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startY := min(m.AnchorY(), m.CursorY())
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endX := max(m.AnchorX(), m.CursorX())
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endY := max(m.AnchorY(), m.CursorY())
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return col >= startX && col <= endX &&
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line >= startY && line <= endY
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default:
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return false
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}
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}
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func posIsAnchor(m Model, col, line int) bool {
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ax := m.AnchorX()
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ay := m.AnchorY()
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return col == ax && line == ay
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}
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func isVisualMode(m action.Mode) bool {
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return m == action.VisualMode ||
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m == action.VisualLineMode ||
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m == action.VisualBlockMode
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}
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func (m Model) View() string {
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var view strings.Builder
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for y := 0; y < m.win_h-1; y++ {
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if y < len(m.lines) {
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var (
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gutter string
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currentLine bool = false
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lineNumber int
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)
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if y > m.cursor.y {
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lineNumber = y - m.cursor.y
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gutter = fmt.Sprintf("%*d ", m.gutterSize-1, lineNumber)
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} else if y < m.cursor.y {
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lineNumber = m.cursor.y - y
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gutter = fmt.Sprintf("%*d ", m.gutterSize-1, lineNumber)
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} else {
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lineNumber = y + 1
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currentLine = true
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if lineNumber < 100 {
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gutter = fmt.Sprintf("%*d ", m.gutterSize-2, lineNumber)
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} else {
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gutter = fmt.Sprintf("%*d ", m.gutterSize-1, lineNumber)
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}
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}
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view.WriteString(m.gutterStyle(currentLine).Render(gutter))
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runes := []rune(m.lines[y])
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for x := 0; x <= len(runes); x++ {
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if m.cursor.y == y && m.cursor.x == x {
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if x < len(runes) {
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view.WriteString(m.cursorStyle().Render(string(runes[x])))
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} else {
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view.WriteString(m.cursorStyle().Render(" "))
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}
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} else if x < len(runes) {
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if isVisualMode(m.Mode()) && posIsAnchor(m, x, y) {
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view.WriteString(m.visualAnchorStyle().Render(string(runes[x])))
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} else if isVisualMode(m.Mode()) && posInsideSelection(m, x, y) {
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view.WriteString(m.visualHighlightStyle().Render(string(runes[x])))
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} else {
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view.WriteRune(runes[x])
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}
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// To highlight blank lines when in visual mode
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} else if isVisualMode(m.Mode()) && posInsideSelection(m, x, y) {
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view.WriteString(m.visualHighlightStyle().Render(" "))
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}
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}
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} else {
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format := fmt.Sprintf("%%-%ds ", m.gutterSize-1)
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fmt.Fprintf(&view, format, "~")
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}
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view.WriteString("\n")
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}
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// Draw status bar
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var modeString string
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switch m.mode {
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case action.NormalMode:
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modeString = "NORMAL"
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case action.InsertMode:
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modeString = "INSERT"
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case action.CommandMode:
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modeString = "COMMAND"
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case action.VisualMode:
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modeString = "VISUAL"
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case action.VisualLineMode:
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modeString = "V-LINE"
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case action.VisualBlockMode:
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modeString = "V-BLOCK"
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}
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// DEBUG BAR! Def not the final bar
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var bar string
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if m.Mode() == action.CommandMode {
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bar = fmt.Sprintf(" %6s | %d:%d (%d:%d) :%s ", modeString, m.cursor.x, m.cursor.y, m.win_w, m.win_h, m.command)
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} else if isVisualMode(m.Mode()) {
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bar = fmt.Sprintf(" %6s | %d:%d (%d:%d) <%d, %d> ", modeString, m.cursor.x, m.cursor.y, m.win_w, m.win_h, m.AnchorX(), m.AnchorY())
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} else {
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bar = fmt.Sprintf(" %6s | %d:%d (%d:%d) | %s | %+v | %d", modeString, m.cursor.x, m.cursor.y, m.win_w, m.win_h, m.input.Pending(), m.insertKeys, m.insertCount)
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}
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view.WriteString(bar)
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return view.String()
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}
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