Merge pull request '(DOC) Updated onboarding documentation' (#1) from feature/onboarding into main
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# MarkdownToHtmlCompiler
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# MarkdownToHtmlCompiler
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This compiler will convert a Markdown file into an HTML output.
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### Project Overview
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The goal is to create a program that reads a file containing text formatted in a simple version of
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Markdown and converts it into a valid HTML file. The program will need to identify and translate
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specific syntax (e.g., `# Heading` to `<h1>Heading</h1>`, `*text*` to `<em>text</em>`).
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### Implementation Requirements (Generated by Gemini)
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### Notes
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Class Hierarchy: Design a class hierarchy to represent the components of your Markdown document. An
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abstract base class, Element, can define common behavior. Derived classes would then represent specific
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types of elements, such as Heading, Paragraph, BoldText, and ListItem. This is a perfect example of
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inheritance and polymorphism.
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Object Composition: A Document class can be composed of multiple Element objects, representing the
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entire file. A Parser class would be composed of helper methods to break down the input string and
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build the Document object. This shows how you can build a complex system from smaller, self-contained
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objects.
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File I/O and Exceptions: You will need to use ifstream to read the Markdown file and ofstream to write
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the generated HTML file. Your code should use exceptions to gracefully handle potential errors, such
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as a file not being found.
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Operator Overloading: Overload the << stream insertion operator for your Element and Document classes.
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This would allow you to easily print the generated HTML to the console or write it to a file, making
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your code cleaner and more readable.
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UML Diagram: The complexity of the class relationships makes a UML diagram an essential part of the
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project. It will help you plan your design and will be a key component of your submission.
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Recursive Descent Parser: This is the primary algorithm you'll use. It's a top-down parsing technique
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Recursive Descent Parser: This is the primary algorithm you'll use. It's a top-down parsing technique
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where a set of recursive functions "descend" through the grammar of your simple Markdown language.
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where a set of recursive functions "descend" through the grammar of your simple Markdown language. For
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For example, a parse_document() function would call parse_line(), which in turn might call parse_bold_text()
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example, a parse_document() function would call parse_line(), which in turn might call parse_bold_text()
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or parse_italic_text(). This method is intuitive and easy to implement for a simple grammar.
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or parse_italic_text(). This method is intuitive and easy to implement for a simple grammar.
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Stack: A stack is essential for handling nested elements. For instance, if you allow bold text inside
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Stack: A stack is essential for handling nested elements. For instance, if you allow bold text inside
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italic text (_This is *bold and italic* text_), you can push the _ token onto the stack and then push
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italic text (_This is *bold and italic* text_), you can push the _ token onto the stack and then push
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the * token. When you encounter the closing *, you check if the top of the stack matches. This ensures
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the * token. When you encounter the closing *, you check if the top of the stack matches. This ensures
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that all tags are correctly opened and closed. Your presentation can visually demonstrate this process
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that all tags are correctly opened and closed. Your presentation can visually demonstrate this process
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with a stack diagram.
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with a stack diagram.
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Hash Map or Map: A hash map (std::unordered_map) or a map (std::map) can be used to efficiently store
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Hash Map or Map: A hash map (std::unordered_map) or a map (std::map) can be used to efficiently store
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and retrieve the HTML equivalent for each Markdown tag. For example, you could map `#` to `<h1>` or "_"
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and retrieve the HTML equivalent for each Markdown tag. For example, you could map `#` to `<h1>`or `*`
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to `<em>`. This provides O(1) average-case lookup time.
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to `<em>`. This provides O(1) average-case lookup time.
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### Targets
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- [-] Convert a .md file to an .html output
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### Contribution Policy
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### Reaches
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###### Branching
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- [ ] Hot reload?
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When working on this project, please use a feature branch (i.e. `feature/parser`) with a descriptive name.
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`feature/a` is not a descriptive name. These branches should be branched off the most recent `main` branch,
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we will not make use of a `dev` or `staging` branch since the project is small in scale as well as time.
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**However, if the project becomes larger or out-of-control, a dev/staging branch will be implemented.**
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###### Commits
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When working, it is best practice to commit code as much as possible, without being over zealous. For
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example, when a feature or bug is complete, its time to commit. But when you have to make a new function,
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that does not mean its time. Each team member should use their best judgment.
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Commit messages a little bit more important, when working in a team, it is important to provide strong,
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clear and concise commit messages. In this project, the team will use a simple formula:
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**(SUBJECT) Title: textual description**
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i.e. (FIX) Rendering completed: explain what changed in short.
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###### Pushing
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When working in a feature branch, pushing and pulling has no restrictions. Feel free to do as much
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(or as little) as possible. However, you **CANNOT** push directly to `main`, the VCS will not allow you
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to do so, but do not make that mistake. When you are ready to merge a feature, you will create a PR
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and once it has been reviewed and approved it will be automatically merged in.
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###### Pull Requests (PR)
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Once a feature is complete, you will create a pull request. Before a request can be merged into `main`,
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one approval is required (which cannot be the author). This practice is to promote team work and encourage
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code reviews. Each team member is expected to check in frequently and review as often as they are able to,
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however, there is no defined time requirement. Personal communication is totally acceptable as a means to
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request approval, since I am unsure if this platform will notify members.
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###### Issues
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If a bug, issue, or otherwise concern is noticed the first thing the team member should do is create an
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issue. An issue should be descriptive and contain everything another team member needs to understand the
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issue and its context. This way, a new team member can tackle the issue without contextual gaps.
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If a member would like to work on the issue themself, the `assignee` field is where this should be defined.
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If a member would like help from another member, they should assign the other team member to the issue, and
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leave a comment in the issue itself describing what help is needed.
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**Labels** are important for understanding what type of issues/bugs exist in the application. When a bug is
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created, make sure the proper labels are applied. These labels will be abstract, such as: `bug`, `fix` or `feature`
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and they will also be specific, such as: `parser`, `i/o` or `processer`. A combination of both styles of labels
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allows other team members to understand what is going on. If a member feels an issue is missing, they are free
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to create new ones, but there is a such thing as **too many labels** a few per issue is totally fine. They are
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not meant to replace the description.
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**Priority** is the final important factor to consider. In this project, priority will be defined using labels
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as well. The policy defined above will apply here to priority labels as well. However, these labels are
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**mutually exclusive**.
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###### Projects (Sprints)
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The use of the `projects` tab in the VCS will allow the team to remain organized as create notes and action
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items that should be completed before one another. These resemble `sprints` from the `AGILE` development life cycle.
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A new "project" should be created when a large piece of functionality needs to be created. Issues can **and should**
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be attached to the projects they are related too. This will continue to encourage teamwork and organization.
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Projects should have defined criteria, such as input and outputs, expectations and a semi-defined timeline.
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Once a description and is defined, tasks can be added and moved around as needed. The team will use **Kanban**
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project types, as they are simple and easy to understand for new team members.
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