diff --git a/input.md b/input.md
index c031c06..6013472 100644
--- a/input.md
+++ b/input.md
@@ -1,115 +1,16 @@
-# MarkdownToHtmlCompiler
-
-### Project Overview
-
-The goal is to create a program that reads a file containing text formatted in a simple version of
-Markdown and converts it into a valid HTML file. The program will need to identify and translate
-specific syntax (e.g., ` Heading` to `\
Heading\
`, `*text*` to `\text\`).
+hello `world`
-### Implementation Requirements (Generated by Gemini)
+This `is also a code block`
-Class Hierarchy: Design a class hierarchy to represent the components of your Markdown document. An
-abstract base class, Element, can define common behavior. Derived classes would then represent specific
-types of elements, such as Heading, Paragraph, BoldText, and ListItem. This is a perfect example of
-inheritance and polymorphism.
+hi `mom
+hello`
-Object Composition: A Document class can be composed of multiple Element objects, representing the
-entire file. A Parser class would be composed of helper methods to break down the input string and
-build the Document object. This shows how you can build a complex system from smaller, self-contained
-objects.
+hi `mom
-File I/O and Exceptions: You will need to use ifstream to read the Markdown file and ofstream to write
-the generated HTML file. Your code should use exceptions to gracefully handle potential errors, such
-as a file not being found.
-
-Operator Overloading: Overload the << stream insertion operator for your Element and Document classes.
-This would allow you to easily print the generated HTML to the console or write it to a file, making
-your code cleaner and more readable.
-
-UML Diagram: The complexity of the class relationships makes a UML diagram an essential part of the
-project. It will help you plan your design and will be a key component of your submission.
-
-Recursive Descent Parser: This is the primary algorithm you'll use. It's a top-down parsing technique
-where a set of recursive functions "descend" through the grammar of your simple Markdown language. For
-example, a parse_document() function would call parse_line(), which in turn might call parse_bold_text()
-or parse_italic_text(). This method is intuitive and easy to implement for a simple grammar.
-
-Stack: A stack is essential for handling nested elements. For instance, if you allow bold text inside
-italic text (_This is *bold and italic* text_), you can push the _ token onto the stack and then push
-the * token. When you encounter the closing *, you check if the top of the stack matches. This ensures
-that all tags are correctly opened and closed. Your presentation can visually demonstrate this process
-with a stack diagram.
-
-Hash Map or Map: A hash map (std::unordered_map) or a map (std::map) can be used to efficiently store
-and retrieve the HTML equivalent for each Markdown tag. For example, you could map `#` to `\`or `*`
-to `\`. This provides O(1) average-case lookup time.
+this is too far`
-### Contribution Policy
+*this is **words***
-###### Branching
-When working on this project, please use a feature branch (i.e. `feature/parser`) with a descriptive name.
-`feature/a` is not a descriptive name. These branches should be branched off the most recent `main` branch,
-we will not make use of a `dev` or `staging` branch since the project is small in scale as well as time.
-**However, if the project becomes larger or out-of-control, a dev/staging branch will be implemented.**
-
-###### Commits
-
-When working, it is best practice to commit code as much as possible, without being over zealous. For
-example, when a feature or bug is complete, its time to commit. But when you have to make a new function,
-that does not mean its time. Each team member should use their best judgment.
-
-Commit messages a little bit more important, when working in a team, it is important to provide strong,
-clear and concise commit messages. In this project, the team will use a simple formula:
-
-**(SUBJECT) Title: textual description**
-
-i.e. (FIX) Rendering completed: explain what changed in short.
-
-###### Pushing
-
-When working in a feature branch, pushing and pulling has no restrictions. Feel free to do as much
-(or as little) as possible. However, you **CANNOT** push directly to `main`, the VCS will not allow you
-to do so, but do not make that mistake. When you are ready to merge a feature, you will create a PR
-and once it has been reviewed and approved it will be automatically merged in.
-
-###### Pull Requests (PR)
-
-Once a feature is complete, you will create a pull request. Before a request can be merged into `main`,
-one approval is required (which cannot be the author). This practice is to promote team work and encourage
-code reviews. Each team member is expected to check in frequently and review as often as they are able to,
-however, there is no defined time requirement. Personal communication is totally acceptable as a means to
-request approval, since I am unsure if this platform will notify members.
-
-###### Issues
-
-If a bug, issue, or otherwise concern is noticed the first thing the team member should do is create an
-issue. An issue should be descriptive and contain everything another team member needs to understand the
-issue and its context. This way, a new team member can tackle the issue without contextual gaps.
-
-If a member would like to work on the issue themself, the `assignee` field is where this should be defined.
-If a member would like help from another member, they should assign the other team member to the issue, and
-leave a comment in the issue itself describing what help is needed.
-
-**Labels** are important for understanding what type of issues/bugs exist in the application. When a bug is
-created, make sure the proper labels are applied. These labels will be abstract, such as: `bug`, `fix` or `feature`
-and they will also be specific, such as: `parser`, `i/o` or `processer`. A combination of both styles of labels
-allows other team members to understand what is going on. If a member feels an issue is missing, they are free
-to create new ones, but there is a such thing as **too many labels** a few per issue is totally fine. They are
-not meant to replace the description.
-
-**Priority** is the final important factor to consider. In this project, priority will be defined using labels
-as well. The policy defined above will apply here to priority labels as well. However, these labels are
-**mutually exclusive**.
-
-###### Projects (Sprints)
-
-The use of the `projects` tab in the VCS will allow the team to remain organized as create notes and action
-items that should be completed before one another. These resemble `sprints` from the `AGILE` development life cycle.
-A new "project" should be created when a large piece of functionality needs to be created. Issues can **and should**
-be attached to the projects they are related too. This will continue to encourage teamwork and organization.
-
-Projects should have defined criteria, such as input and outputs, expectations and a semi-defined timeline.
-Once a description and is defined, tasks can be added and moved around as needed. The team will use **Kanban**
-project types, as they are simple and easy to understand for new team members.
+## **Hello world**