2025-11-23 17:45:27 -07:00

162 lines
6.6 KiB
Rust

#[derive(Debug)]
pub enum Node {
// Structure Nodes
Document { children: Vec<Node> },
Heading { level: u8, children: Vec<Node> },
Paragraph { children: Vec<Node> },
List { ordered: bool, children: Vec<Node> },
ListItem { children: Vec<Node> },
CodeBlock { children: Vec<Node> },
BlockQuote { children: Vec<Node> },
ImageNode { src: String, alt: String },
// Inline Nodes
Text { content: String },
Bold { content: String },
Italic { content: String },
BoldItalic { content: String },
Code { content: String },
Link { href: String, content: String },
}
impl Node {
/// Recursively convert a node into a HTML string. This is used to generate the DOM output
/// tree. This should only be called on the root node of the tree. This function will recursively
/// call itself to create the entire tree.
///
/// Currently, this function does not create indentation, that would be a nice touch though.
pub fn to_html(&self) -> String {
match self {
// Structure nodes
Node::Document { children } => {
let inner = children.iter().map(|x| x.to_html()).collect::<String>();
format!(
"<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n<title>Document</title>\n</head>\n<body>\n{}</body>\n</html>",
inner
)
}
Node::Heading { level, children } => {
let inner = children.iter().map(|x| x.to_html()).collect::<String>();
format!("<h{level}>{}</h{level}>\n", inner, level = level)
}
Node::Paragraph { children } => {
let inner = children.iter().map(|x| x.to_html()).collect::<String>();
format!("<p>{}</p>\n", inner)
}
Node::List { ordered, children } => {
let inner = children.iter().map(|x| x.to_html()).collect::<String>();
let tag = if *ordered { "ol" } else { "ul" };
format!("<{tag}>{}</{tag}>\n", inner, tag = tag)
}
Node::ListItem { children } => {
let inner = children.iter().map(|x| x.to_html()).collect::<String>();
format!("<li>{}</li>\n", inner)
}
Node::CodeBlock { children } => {
let inner = children.iter().map(|x| x.to_html()).collect::<String>();
format!("<code>{}</code>\n", inner)
}
Node::BlockQuote { children } => {
let inner = children.iter().map(|x| x.to_html()).collect::<String>();
format!("<blockquote>{}</blockquote>\n", inner)
}
Node::ImageNode { src, alt } => format!("<img src=\"{}\" alt=\"{}\">\n", src, alt),
// Inline nodes
Node::Text { content } => format!("{}", content),
Node::Bold { content } => format!("<strong>{}</strong>", content),
Node::Italic { content } => format!("<em>{}</em>", content),
Node::BoldItalic { content } => format!("<strong><em>{}</em></strong>", content),
Node::Code { content } => format!("<code>{}</code>", content),
Node::Link { href, content } => format!("<a href=\"{}\">{}</a>", href, content),
}
}
/// Determines if a node is empty. For structure nodes (those with `children`) this will be
/// true when there are no elements in the list. For inline nodes (those without `children`)
/// this will be true when the string content of all fields are blank.
pub fn is_empty(&self) -> bool {
match self {
// Structure nodes
Node::Document { children }
| Node::Heading { level: _, children }
| Node::Paragraph { children }
| Node::List {
ordered: _,
children,
}
| Node::ListItem { children }
| Node::CodeBlock { children }
| Node::BlockQuote { children } => children.is_empty(),
// Inline nodes
Node::Text { content }
| Node::Bold { content }
| Node::Italic { content }
| Node::BoldItalic { content }
| Node::Code { content } => content.is_empty(),
// Special rules
Node::Link { href, content } => content.is_empty() && href.is_empty(),
Node::ImageNode { src, alt } => src.is_empty() && alt.is_empty(),
}
}
/// Returns Some children if they exist, otherwise None will be returned. For nodes that do not
/// have children, None will be returned.
pub fn children(&self) -> Option<&[Node]> {
match self {
// Structure Nodes
Node::Document { children }
| Node::Heading { level: _, children }
| Node::Paragraph { children }
| Node::List { ordered: _, children, }
| Node::ListItem { children }
| Node::CodeBlock { children }
| Node::BlockQuote { children } => Some(&children),
// Inline Nodes
Node::Text { content: _ }
| Node::Bold { content: _ }
| Node::Italic { content: _ }
| Node::BoldItalic { content: _ }
| Node::Code { content: _ } => None,
// Special Nodes
Node::Link { href: _, content: _ } => None,
Node::ImageNode { src: _, alt: _ } => None,
}
}
/// Add a child to the back of the list of children. If the node is a type which does not allow
/// children to be added, this function will panic.
pub fn add_child(&mut self, child: Node) {
match self {
// Structure Nodes
Node::Document { children }
| Node::Heading { level: _, children }
| Node::Paragraph { children }
| Node::List {
ordered: _,
children,
}
| Node::ListItem { children }
| Node::CodeBlock { children }
| Node::BlockQuote { children } => children.push(child),
// Inline Nodes
Node::Text { content: _ }
| Node::Bold { content: _ }
| Node::Italic { content: _ }
| Node::BoldItalic { content: _ }
| Node::Code { content: _ } => panic!("Can't add child to this node type."),
// Special Nodes
Node::Link { href: _, content: _ } => panic!("Can't add child to this node type."),
Node::ImageNode { src: _, alt: _ } => panic!("Can't add child to this node type."),
};
}
}