wip: cleaned up the separation of concerns in the MWB model
This commit is contained in:
parent
ea4638d815
commit
770cbcceb7
@ -6,44 +6,29 @@ import (
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// Model defines the interface for editor state that actions can modify
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type Model interface {
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// Text buffer
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Lines() []string
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Line(idx int) string
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SetLine(idx int, content string)
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InsertLine(idx int, content string)
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DeleteLine(idx int)
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LineCount() int
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// Cursor
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CursorX() int
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CursorY() int
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SetCursorX(x int)
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SetCursorY(y int)
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ClampCursorX()
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// Windows
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// ==================================================
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// Core Data Access
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// ==================================================
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Windows() []*Window
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ActiveWindowId() int
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ActiveWindow() *Window
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Buffers() []*Buffer
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ActiveBuffer() *Buffer
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// Window
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ScrollY() int
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SetScrollY(y int)
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WinH() int
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WinW() int
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ViewPortH() int
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// Anchor
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AnchorX() int
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AnchorY() int
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SetAnchorX(x int)
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SetAnchorY(y int)
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// Insert
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// ==================================================
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// Insert Mode State
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// ==================================================
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InsertKeys() []string
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SetInsertKeys(keys []string)
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// Command mode
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// Insert recording (for count replay)
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SetInsertRecording(count int, action Action)
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// ExitInsertMode handles replay, cursor step-back, and mode transition on esc
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ExitInsertMode()
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// ==================================================
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// Command Mode State
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// ==================================================
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Command() string
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SetCommand(cmd string)
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CommandCursor() int
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@ -53,25 +38,54 @@ type Model interface {
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CommandOutput() string
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SetCommandOutput(out string)
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// Settings
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// ==================================================
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// Editor-wide State
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// ==================================================
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Mode() Mode
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SetMode(mode Mode)
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Settings() Settings
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SetSettings(s Settings)
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// ==================================================
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// Registers
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// ==================================================
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Registers() map[rune]Register
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GetRegister(name rune) (Register, bool)
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SetRegister(name rune, t RegisterType, cnt []string) error
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UpdateDefaultRegister(t RegisterType, cnt []string)
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// Mode
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Mode() Mode
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SetMode(mode Mode)
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// ==================================================
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// Depreciated
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// ==================================================
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// Text buffer
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// Lines() []string
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// Line(idx int) string
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// SetLine(idx int, content string)
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// InsertLine(idx int, content string)
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// DeleteLine(idx int)
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// LineCount() int
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// Insert recording (for count replay)
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SetInsertRecording(count int, action Action)
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// Cursor
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// CursorX() int
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// CursorY() int
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// SetCursorX(x int)
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// SetCursorY(y int)
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// ClampCursorX()
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// Window
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// ScrollY() int
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// SetScrollY(y int)
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// WinH() int
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// WinW() int
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// ViewPortH() int
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//
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// Anchor
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// AnchorX() int
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// AnchorY() int
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// SetAnchorX(x int)
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// SetAnchorY(y int)
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// ExitInsertMode handles replay, cursor step-back, and mode transition on esc
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ExitInsertMode()
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}
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// Position represents a location in the buffer
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@ -5,6 +5,7 @@ type WinOptions struct {
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// Number bool
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// Wrap bool
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// Relnumber bool
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ScrollOff int
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}
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type Window struct {
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@ -12,33 +13,73 @@ type Window struct {
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Number int // Ignored for now, will be used when splits come into play
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Buffer *Buffer
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Cursor Position
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Cursor Position // DO NOT MODIFY DIRECTLY, USE SETTERS
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Anchor Position
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ScrollY int
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Height int
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Width int
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// Folds // TODO
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// Options WinOptions
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// Folds TODO
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Options WinOptions
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}
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// ==================================================
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// Helper methods
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// ==================================================
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// Window.ClampCursorX: Clamps the cursor in the X direction to ensure the cursor
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// Window.ClampCursor: Clamps the cursor in the all directions to ensure the cursor
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// does not go into an invalid position. Such as negative values or past the end of
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// the line.
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func (w *Window) ClampCursorX() {
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lineLen := len(w.Buffer.Lines[w.Cursor.Line])
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if lineLen == 0 {
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// the line. In the Y direction it validates that the cursor does not pass the end
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// of the content or attempt to be "above" the content (negative value).
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func (w *Window) clampCursor() {
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// Clamp line to valid range [0, lineCount-1]
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maxLine := w.Buffer.LineCount() - 1
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if maxLine < 0 {
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maxLine = 0 // Empty buffer edge case
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}
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if w.Cursor.Line < 0 {
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w.Cursor.Line = 0
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} else if w.Cursor.Line > maxLine {
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w.Cursor.Line = maxLine
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}
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// Clamp column to valid range [0, lineLen]
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lineLen := len(w.Buffer.Lines[w.Cursor.Line]) // Safe now - Line is valid
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if w.Cursor.Col < 0 {
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w.Cursor.Col = 0
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} else if lineLen == 0 {
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w.Cursor.Col = 0
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} else if w.Cursor.Col >= lineLen {
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w.Cursor.Col = lineLen
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w.Cursor.Col = lineLen // Allow cursor after last char (insert mode)
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}
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}
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// Window.AdjustScroll ensures the cursor stays within the height with scrollOff margins.
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// Call this after any cursor movement.
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func (w *Window) AdjustScroll() {
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if w.Height <= 0 {
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return
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}
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// Effective scrollOff (can't be more than half the viewport)
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off := min(w.Options.ScrollOff, w.Height/2)
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// Cursor too close to top — scroll up
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if w.Cursor.Line < w.ScrollY+off {
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w.ScrollY = w.Cursor.Line - off
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}
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// Cursor too close to bottom — scroll down
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if w.Cursor.Line > w.ScrollY+w.Height-1-off {
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w.ScrollY = w.Cursor.Line - w.Height + 1 + off
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}
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// Clamp scrollY to valid range
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maxScroll := max(0, w.Buffer.LineCount()-w.Height)
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w.ScrollY = max(0, min(w.ScrollY, maxScroll))
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}
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// ==================================================
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// Setters
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// ==================================================
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@ -58,16 +99,19 @@ func (w *Window) SetBuffer(buffer *Buffer) {
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// Window.SetCursor: Sets the cursor position in this window to the given position.
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func (w *Window) SetCursor(cursor Position) {
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w.Cursor = cursor
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w.clampCursor()
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}
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// Window.SetCursorLine: Sets the line number of the cursor position.
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func (w *Window) SetCursorLine(line int) {
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w.Cursor.Line = line
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w.clampCursor()
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}
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// Window.SetCursorCol: Sets the column number of the cursor position.
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func (w *Window) SetCursorCol(col int) {
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w.Cursor.Col = col
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w.clampCursor()
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}
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// Window.SetCursorPos: Sets both the line and column of the cursor position. This is
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@ -75,6 +119,7 @@ func (w *Window) SetCursorCol(col int) {
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func (w *Window) SetCursorPos(line, col int) {
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w.Cursor.Line = line
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w.Cursor.Col = col
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w.clampCursor()
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}
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// Window.SetAnchor: Sets the anchor position in this window. The anchor is used for
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@ -20,6 +20,9 @@ func NewWindowBuilder() *WindowBuilder {
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ScrollY: 0,
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Height: 0,
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Width: 0,
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Options: WinOptions{
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ScrollOff: 8, // 8 is default
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},
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},
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}
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}
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@ -92,6 +95,13 @@ func (w *WindowBuilder) WithDimensions(width, height int) *WindowBuilder {
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return w
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}
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// WindowBuilder.WithOptions: Applies the options to the window that is being built.
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// This is a convenience method for setting all options in one call.
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func (w *WindowBuilder) WithOptions(options WinOptions) *WindowBuilder {
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w.window.Options = options
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return w
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}
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// WindowBuilder.Build: Build the final window and return it to the caller. Final
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// step in the process. This is where the ID is set, so many windows can be "in-progress"
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// but the ID will be set when they are built. Meaning, this is not thread safe.
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@ -77,84 +77,43 @@ func NewModel(lines []string, pos action.Position) *Model {
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return &m
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}
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// Model.Init: Initialize the model and start any commands that may need to run. Required
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// for the bubbletea architecture.
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func (m Model) Init() tea.Cmd {
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return nil
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}
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// Implement action.Model interface
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func (m *Model) Lines() []string {
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win := m.ActiveWindow()
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return win.Buffer.Lines
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// ==================================================
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// Core Data Access
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// ==================================================
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func (m *Model) Windows() []*action.Window {
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return m.windows
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}
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func (m *Model) Line(idx int) string {
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win := m.ActiveWindow()
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return win.Buffer.Line(idx)
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func (m *Model) ActiveWindow() *action.Window {
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winId := m.activeWindowId
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for i := range m.Windows() {
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if m.windows[i].Id == winId {
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return m.windows[i]
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}
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}
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panic("Could not find window")
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}
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func (m *Model) SetLine(idx int, content string) {
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win := m.ActiveWindow()
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win.Buffer.SetLine(idx, content)
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func (m *Model) Buffers() []*action.Buffer {
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return m.buffers
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}
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func (m *Model) InsertLine(idx int, content string) {
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func (m *Model) ActiveBuffer() *action.Buffer {
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win := m.ActiveWindow()
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win.Buffer.InsertLine(idx, content)
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return win.Buffer
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}
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func (m *Model) DeleteLine(idx int) {
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win := m.ActiveWindow()
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win.Buffer.DeleteLine(idx)
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}
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func (m *Model) LineCount() int {
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win := m.ActiveWindow()
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return win.Buffer.LineCount()
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}
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func (m *Model) CursorX() int {
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win := m.ActiveWindow()
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return win.Cursor.Col
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}
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func (m *Model) CursorY() int {
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win := m.ActiveWindow()
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return win.Cursor.Line
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}
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func (m *Model) SetCursorX(x int) {
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win := m.ActiveWindow()
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win.Cursor.Col = x
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}
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func (m *Model) SetCursorY(y int) {
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win := m.ActiveWindow()
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win.Cursor.Line = y
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}
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// Anchor methods
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func (m *Model) AnchorX() int {
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win := m.ActiveWindow()
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return win.Anchor.Col
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}
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func (m *Model) AnchorY() int {
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win := m.ActiveWindow()
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return win.Anchor.Line
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}
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func (m *Model) SetAnchorX(x int) {
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win := m.ActiveWindow()
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win.Anchor.Col = x
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}
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func (m *Model) SetAnchorY(y int) {
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win := m.ActiveWindow()
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win.Anchor.Line = y
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}
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// Insert methods
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// ==================================================
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// Insert Mode Methods
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// ==================================================
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func (m *Model) InsertKeys() []string {
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return m.insertKeys
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}
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@ -163,7 +122,145 @@ func (m *Model) SetInsertKeys(keys []string) {
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m.insertKeys = keys
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}
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// Command mode
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func (m *Model) SetInsertRecording(count int, act action.Action) {
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m.insertCount = count
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m.insertKeys = []string{}
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m.insertAction = act
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}
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func (m *Model) ExitInsertMode() {
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win := m.ActiveWindow()
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if m.insertCount > 1 {
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m.replayInsert()
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}
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if win.Cursor.Col > 0 {
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win.Cursor.Col--
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}
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m.mode = action.NormalMode
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m.insertCount = 0
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m.insertKeys = nil
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}
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func (m *Model) replayInsert() {
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win := m.ActiveWindow()
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buf := m.ActiveBuffer()
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// Replay (count - 1) more times
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for i := 1; i < m.insertCount; i++ {
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// For 'o' and 'O', we need to create a new line first
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switch m.insertAction.(type) {
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case action.OpenLineBelow:
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pos := win.Cursor.Line
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buf.InsertLine(pos+1, "")
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win.SetCursorLine(pos + 1)
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case action.OpenLineAbove:
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pos := win.Cursor.Line
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buf.InsertLine(pos, "")
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// 'i' and 'a' don't need setup - just replay keys
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}
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// Replay each recorded keystroke
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for _, key := range m.insertKeys {
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m.processInsertKey(key)
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}
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}
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}
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// TODO: Fix this shitty shit shit shit
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func (m *Model) processInsertKey(key string) {
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win := m.ActiveWindow()
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buf := m.ActiveBuffer()
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col := win.Cursor.Col
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line := win.Cursor.Line
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l := buf.Line(line)
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switch key {
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case "enter":
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if col == len(l) {
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buf.InsertLine(line+1, "")
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} else {
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buf.SetLine(line, l[:col])
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buf.InsertLine(line+1, l[col:])
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}
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win.SetCursorLine(line + 1)
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win.SetCursorCol(0)
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case "backspace":
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if col > 0 {
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buf.SetLine(line, l[:col-1]+l[col:])
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win.SetCursorCol(col - 1)
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} else if line > 0 {
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prevLine := buf.Line(line - 1)
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newCol := len(prevLine)
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buf.SetLine(line-1, prevLine+l)
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buf.DeleteLine(line)
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win.SetCursorLine(line - 1)
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win.SetCursorCol(newCol)
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}
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case "delete":
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if col == len(l) && line < buf.LineCount()-1 {
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nextLine := buf.Line(line + 1)
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buf.SetLine(line, l+nextLine)
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buf.DeleteLine(line + 1)
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} else if col < len(l) {
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buf.SetLine(line, l[:col]+l[col+1:])
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}
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case "tab":
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tabs := strings.Repeat(" ", m.Settings().TabSize)
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if col < len(l) {
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buf.SetLine(line, l[:col]+tabs+l[col:])
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} else {
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buf.SetLine(line, l+tabs)
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}
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win.SetCursorCol(col + len(tabs))
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case "up":
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if line > 0 {
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win.SetCursorLine(line - 1)
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win.ClampCursorX()
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}
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case "down":
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if line+1 < buf.LineCount() {
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win.SetCursorLine(line + 1)
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win.ClampCursorX()
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}
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case "left":
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if col > 0 {
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win.SetCursorCol(col - 1)
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} else if line > 0 {
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prevLine := buf.Line(line - 1)
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win.SetCursorCol(len(prevLine))
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win.SetCursorLine(line - 1)
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}
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case "right":
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if col < len(l) {
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win.SetCursorCol(col + 1)
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} else if line+1 < buf.LineCount() {
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win.SetCursorCol(0)
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win.SetCursorLine(line + 1)
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}
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default:
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if col < len(l) {
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buf.SetLine(line, l[:col]+key+l[col:])
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} else {
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buf.SetLine(line, l+key)
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}
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win.SetCursorCol(col + len(key))
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}
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}
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// ==================================================
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// Command Mode State
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// ==================================================
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func (m *Model) Command() string {
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return m.command
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}
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@ -202,7 +299,17 @@ func (m *Model) SetCommandOutput(out string) {
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m.commandOutput = out
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}
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// Settings
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// ==================================================
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// Editor-wide State
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// ==================================================
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func (m *Model) Mode() action.Mode {
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return m.mode
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}
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func (m *Model) SetMode(mode action.Mode) {
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||||
m.mode = mode
|
||||
}
|
||||
|
||||
func (m *Model) Settings() action.Settings {
|
||||
return m.settings
|
||||
}
|
||||
@ -211,7 +318,9 @@ func (m *Model) SetSettings(s action.Settings) {
|
||||
m.settings = s
|
||||
}
|
||||
|
||||
// ==================================================
|
||||
// Registers
|
||||
// ==================================================
|
||||
func (m *Model) Registers() map[rune]action.Register {
|
||||
return m.registers
|
||||
}
|
||||
@ -244,224 +353,145 @@ func (m *Model) UpdateDefaultRegister(t action.RegisterType, cnt []string) {
|
||||
m.SetRegister('"', t, cnt)
|
||||
}
|
||||
|
||||
// Window
|
||||
func (m *Model) ScrollY() int {
|
||||
win := m.ActiveWindow()
|
||||
return win.ScrollY
|
||||
}
|
||||
|
||||
func (m *Model) SetScrollY(y int) {
|
||||
win := m.ActiveWindow()
|
||||
win.ScrollY = y
|
||||
}
|
||||
|
||||
func (m *Model) WinH() int {
|
||||
win := m.ActiveWindow()
|
||||
return win.Height
|
||||
}
|
||||
|
||||
func (m *Model) WinW() int {
|
||||
win := m.ActiveWindow()
|
||||
return win.Width
|
||||
}
|
||||
|
||||
func (m *Model) ViewPortH() int {
|
||||
win := m.ActiveWindow()
|
||||
return win.Height - 2
|
||||
}
|
||||
|
||||
func (m *Model) ClampCursorX() {
|
||||
win := m.ActiveWindow()
|
||||
win.ClampCursorX()
|
||||
}
|
||||
|
||||
// AdjustScroll ensures the cursor stays within the viewport with scrollOff margins.
|
||||
// Call this after any cursor movement.
|
||||
func (m *Model) AdjustScroll() {
|
||||
viewportHeight := m.ViewPortH()
|
||||
if viewportHeight <= 0 {
|
||||
return
|
||||
}
|
||||
|
||||
// Effective scrollOff (can't be more than half the viewport)
|
||||
off := min(m.Settings().ScrollOff, viewportHeight/2)
|
||||
|
||||
// Cursor too close to top — scroll up
|
||||
if m.CursorY() < m.ScrollY()+off {
|
||||
m.SetScrollY(m.CursorY() - off)
|
||||
}
|
||||
|
||||
// Cursor too close to bottom — scroll down
|
||||
if m.CursorY() > m.ScrollY()+viewportHeight-1-off {
|
||||
m.SetScrollY(m.CursorY() - viewportHeight + 1 + off)
|
||||
}
|
||||
|
||||
// Clamp scrollY to valid range
|
||||
maxScroll := max(0, m.LineCount()-viewportHeight)
|
||||
m.SetScrollY(max(0, min(m.ScrollY(), maxScroll)))
|
||||
}
|
||||
|
||||
// Windows
|
||||
func (m *Model) Windows() []*action.Window {
|
||||
return m.windows
|
||||
}
|
||||
|
||||
func (m *Model) ActiveWindowId() int {
|
||||
return m.activeWindowId
|
||||
}
|
||||
|
||||
func (m *Model) ActiveWindow() *action.Window {
|
||||
winId := m.ActiveWindowId()
|
||||
for i := range m.Windows() {
|
||||
if m.windows[i].Id == winId {
|
||||
return m.windows[i]
|
||||
}
|
||||
}
|
||||
panic("Could not find window")
|
||||
}
|
||||
|
||||
func (m *Model) Mode() action.Mode {
|
||||
return m.mode
|
||||
}
|
||||
|
||||
func (m *Model) SetMode(mode action.Mode) {
|
||||
m.mode = mode
|
||||
}
|
||||
|
||||
func (m *Model) SetInsertRecording(count int, act action.Action) {
|
||||
m.insertCount = count
|
||||
m.insertKeys = []string{}
|
||||
m.insertAction = act
|
||||
}
|
||||
|
||||
func (m *Model) GetCursorPosition() *action.Position {
|
||||
// Return a copy of the position
|
||||
win := m.ActiveWindow()
|
||||
pos := win.Cursor
|
||||
return &pos
|
||||
}
|
||||
|
||||
func (m *Model) replayInsert() {
|
||||
win := m.ActiveWindow()
|
||||
|
||||
// Replay (count - 1) more times
|
||||
for i := 1; i < m.insertCount; i++ {
|
||||
// For 'o' and 'O', we need to create a new line first
|
||||
switch m.insertAction.(type) {
|
||||
case action.OpenLineBelow:
|
||||
pos := win.Cursor.Line
|
||||
win.Buffer.Lines = append(win.Buffer.Lines[:pos+1], append([]string{""}, win.Buffer.Lines[pos+1:]...)...)
|
||||
win.Cursor.Line++
|
||||
win.Cursor.Col = 0
|
||||
case action.OpenLineAbove:
|
||||
pos := win.Cursor.Line
|
||||
win.Buffer.Lines = append(win.Buffer.Lines[:pos], append([]string{""}, win.Buffer.Lines[pos:]...)...)
|
||||
win.Cursor.Col = 0
|
||||
// 'i' and 'a' don't need setup - just replay keys
|
||||
}
|
||||
|
||||
// Replay each recorded keystroke
|
||||
for _, key := range m.insertKeys {
|
||||
m.processInsertKey(key)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (m *Model) ExitInsertMode() {
|
||||
win := m.ActiveWindow()
|
||||
if m.insertCount > 1 {
|
||||
m.replayInsert()
|
||||
}
|
||||
if win.Cursor.Col > 0 {
|
||||
win.Cursor.Col--
|
||||
}
|
||||
m.mode = action.NormalMode
|
||||
m.insertCount = 0
|
||||
m.insertKeys = nil
|
||||
}
|
||||
|
||||
func (m *Model) processInsertKey(key string) {
|
||||
x := m.CursorX()
|
||||
y := m.CursorY()
|
||||
l := m.Line(y)
|
||||
|
||||
switch key {
|
||||
case "enter":
|
||||
if x == len(l) {
|
||||
m.InsertLine(y+1, "")
|
||||
} else {
|
||||
m.SetLine(y, l[:x])
|
||||
m.InsertLine(y+1, l[x:])
|
||||
}
|
||||
m.SetCursorY(y + 1)
|
||||
m.SetCursorX(0)
|
||||
|
||||
case "backspace":
|
||||
if x > 0 {
|
||||
m.SetLine(y, l[:x-1]+l[x:])
|
||||
m.SetCursorX(x - 1)
|
||||
} else if y > 0 {
|
||||
prevLine := m.Line(y - 1)
|
||||
newX := len(prevLine)
|
||||
m.SetLine(y-1, prevLine+l)
|
||||
m.DeleteLine(y)
|
||||
m.SetCursorY(y - 1)
|
||||
m.SetCursorX(newX)
|
||||
}
|
||||
|
||||
case "delete":
|
||||
if x == len(l) && y < m.LineCount()-1 {
|
||||
nextLine := m.Line(y + 1)
|
||||
m.SetLine(y, l+nextLine)
|
||||
m.DeleteLine(y + 1)
|
||||
} else if x < len(l) {
|
||||
m.SetLine(y, l[:x]+l[x+1:])
|
||||
}
|
||||
|
||||
case "tab":
|
||||
tabs := strings.Repeat(" ", m.Settings().TabSize)
|
||||
if x < len(l) {
|
||||
m.SetLine(y, l[:x]+tabs+l[x:])
|
||||
} else {
|
||||
m.SetLine(y, l+tabs)
|
||||
}
|
||||
m.SetCursorX(x + len(tabs))
|
||||
|
||||
case "up":
|
||||
if y > 0 {
|
||||
m.SetCursorY(y - 1)
|
||||
m.ClampCursorX()
|
||||
}
|
||||
|
||||
case "down":
|
||||
if y+1 < m.LineCount() {
|
||||
m.SetCursorY(y + 1)
|
||||
m.ClampCursorX()
|
||||
}
|
||||
|
||||
case "left":
|
||||
if x > 0 {
|
||||
m.SetCursorX(x - 1)
|
||||
} else if y > 0 {
|
||||
prevLine := m.Line(y - 1)
|
||||
m.SetCursorX(len(prevLine))
|
||||
m.SetCursorY(y - 1)
|
||||
}
|
||||
|
||||
case "right":
|
||||
if x < len(l) {
|
||||
m.SetCursorX(x + 1)
|
||||
} else if y+1 < m.LineCount() {
|
||||
m.SetCursorX(0)
|
||||
m.SetCursorY(y + 1)
|
||||
}
|
||||
|
||||
default:
|
||||
if x < len(l) {
|
||||
m.SetLine(y, l[:x]+key+l[x:])
|
||||
} else {
|
||||
m.SetLine(y, l+key)
|
||||
}
|
||||
m.SetCursorX(x + len(key))
|
||||
}
|
||||
}
|
||||
// ==================================================
|
||||
// Depreciated
|
||||
// ==================================================
|
||||
// func (m *Model) Lines() []string {
|
||||
// win := m.ActiveWindow()
|
||||
// return win.Buffer.Lines
|
||||
// }
|
||||
//
|
||||
// func (m *Model) Line(idx int) string {
|
||||
// win := m.ActiveWindow()
|
||||
// return win.Buffer.Line(idx)
|
||||
// }
|
||||
//
|
||||
// func (m *Model) SetLine(idx int, content string) {
|
||||
// win := m.ActiveWindow()
|
||||
// win.Buffer.SetLine(idx, content)
|
||||
// }
|
||||
//
|
||||
// func (m *Model) InsertLine(idx int, content string) {
|
||||
// win := m.ActiveWindow()
|
||||
// win.Buffer.InsertLine(idx, content)
|
||||
// }
|
||||
//
|
||||
// func (m *Model) DeleteLine(idx int) {
|
||||
// win := m.ActiveWindow()
|
||||
// win.Buffer.DeleteLine(idx)
|
||||
// }
|
||||
//
|
||||
// func (m *Model) LineCount() int {
|
||||
// win := m.ActiveWindow()
|
||||
// return win.Buffer.LineCount()
|
||||
// }
|
||||
//
|
||||
// func (m *Model) CursorX() int {
|
||||
// win := m.ActiveWindow()
|
||||
// return win.Cursor.Col
|
||||
// }
|
||||
//
|
||||
// func (m *Model) CursorY() int {
|
||||
// win := m.ActiveWindow()
|
||||
// return win.Cursor.Line
|
||||
// }
|
||||
//
|
||||
// func (m *Model) SetCursorX(x int) {
|
||||
// win := m.ActiveWindow()
|
||||
// win.Cursor.Col = x
|
||||
// }
|
||||
//
|
||||
// func (m *Model) SetCursorY(y int) {
|
||||
// win := m.ActiveWindow()
|
||||
// win.Cursor.Line = y
|
||||
// }
|
||||
//
|
||||
// // Anchor methods
|
||||
// func (m *Model) AnchorX() int {
|
||||
// win := m.ActiveWindow()
|
||||
// return win.Anchor.Col
|
||||
// }
|
||||
//
|
||||
// func (m *Model) AnchorY() int {
|
||||
// win := m.ActiveWindow()
|
||||
// return win.Anchor.Line
|
||||
// }
|
||||
//
|
||||
// func (m *Model) SetAnchorX(x int) {
|
||||
// win := m.ActiveWindow()
|
||||
// win.Anchor.Col = x
|
||||
// }
|
||||
//
|
||||
// func (m *Model) SetAnchorY(y int) {
|
||||
// win := m.ActiveWindow()
|
||||
// win.Anchor.Line = y
|
||||
// }
|
||||
//
|
||||
// func (m *Model) GetCursorPosition() *action.Position {
|
||||
// // Return a copy of the position
|
||||
// win := m.ActiveWindow()
|
||||
// pos := win.Cursor
|
||||
// return &pos
|
||||
// }
|
||||
//
|
||||
// // Window
|
||||
// func (m *Model) ScrollY() int {
|
||||
// win := m.ActiveWindow()
|
||||
// return win.ScrollY
|
||||
// }
|
||||
//
|
||||
// func (m *Model) SetScrollY(y int) {
|
||||
// win := m.ActiveWindow()
|
||||
// win.ScrollY = y
|
||||
// }
|
||||
//
|
||||
// func (m *Model) WinH() int {
|
||||
// win := m.ActiveWindow()
|
||||
// return win.Height
|
||||
// }
|
||||
//
|
||||
// func (m *Model) WinW() int {
|
||||
// win := m.ActiveWindow()
|
||||
// return win.Width
|
||||
// }
|
||||
//
|
||||
// func (m *Model) ViewPortH() int {
|
||||
// win := m.ActiveWindow()
|
||||
// return win.Height - 2
|
||||
// }
|
||||
//
|
||||
// func (m *Model) ClampCursorX() {
|
||||
// win := m.ActiveWindow()
|
||||
// win.ClampCursorX()
|
||||
// }
|
||||
//
|
||||
// func (m *Model) ActiveWindowId() int {
|
||||
// return m.activeWindowId
|
||||
// }
|
||||
//
|
||||
// // TODO: MOVE THIS
|
||||
// // AdjustScroll ensures the cursor stays within the viewport with scrollOff margins.
|
||||
// // Call this after any cursor movement.
|
||||
// func (m *Model) AdjustScroll() {
|
||||
// viewportHeight := m.ViewPortH()
|
||||
// if viewportHeight <= 0 {
|
||||
// return
|
||||
// }
|
||||
//
|
||||
// // Effective scrollOff (can't be more than half the viewport)
|
||||
// off := min(m.Settings().ScrollOff, viewportHeight/2)
|
||||
//
|
||||
// // Cursor too close to top — scroll up
|
||||
// if m.CursorY() < m.ScrollY()+off {
|
||||
// m.SetScrollY(m.CursorY() - off)
|
||||
// }
|
||||
//
|
||||
// // Cursor too close to bottom — scroll down
|
||||
// if m.CursorY() > m.ScrollY()+viewportHeight-1-off {
|
||||
// m.SetScrollY(m.CursorY() - viewportHeight + 1 + off)
|
||||
// }
|
||||
//
|
||||
// // Clamp scrollY to valid range
|
||||
// maxScroll := max(0, m.LineCount()-viewportHeight)
|
||||
// m.SetScrollY(max(0, min(m.ScrollY(), maxScroll)))
|
||||
// }
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user